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Dining Room
Concept by Alben Tan (found on Artstation)
Model, Textures and Lighting by Taylor Medve.

Software- Maya, Zbrush and Substance Painter
The goal of this project was for accurate 3D modeling, texturing and lighting to the original environment concept. For this, I started with modeling the room assets in Maya with some minor sculpting in Zbrush, brought those into Substance Painter to get the semi-realistic look and brought those all back into Maya for rendering through Arnold, as well as some simple XGen on the cat. The lighting was also made through Maya and Arnold rendering.
Below is some WIP images from making the environment.
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