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Moroccan Bazaar

Concept, Model, Textures and Lighting by Taylor Medve

Software- Maya, Zbrush, Substance Painter, Unreal 4 and Substance Designer

This project was made during a virtual world building for games course. I decided to make a bazaar shop, which would demonstrate making a modular environment since the shops tend to have a lot of very similar items, but varying colors. We also had to make a "hero asset", which I choose to make a desk for the shop. Everything was then brought into Unreal and lit to match a evening setting with a strong moonlight.

Desk Asset

Additional Models

WIP Images

Substance Designer Material

substance_plaster_graph.png
plaster_substance_designer.JPG
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