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Moroccan Bazaar
Concept, Model, Textures and Lighting by Taylor Medve
Software- Maya, Zbrush, Substance Painter, Unreal 4 and Substance Designer
This project was made during a virtual world building for games course. I decided to make a bazaar shop, which would demonstrate making a modular environment since the shops tend to have a lot of very similar items, but varying colors. We also had to make a "hero asset", which I choose to make a desk for the shop. Everything was then brought into Unreal and lit to match a evening setting with a strong moonlight.
Desk Asset
Additional Models
WIP Images
Substance Designer Material


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